Creativity is rapidly becoming one of the most valued skills in the workforce. The 21st century will be the “Conceptual Age” where creative and innovative skills will define success. Our goal is to equip students with skills that will help them be more innovative in any career they choose.
Students will build a strong foundation in different concepts of STEM in highly engaging activities prepared to teach students to make connections, generalize and efficiently solve problems
For a detailed schedule of the STEM classes please click HERE.
S - science, T - technology, E - engineering, and M - math all in one designed to SPARK creativity, critical thinking and problem solving by highly engaging hands-on activities.Every class will introduce a new STEAM concept to spark students interest for math, science and engineering. Building electric circuits, tracing lines of the magnetic field, constructing fractals, and creating models of molecules only start the list of the fun activities!
Students will get an opportunity to develop their investigative, creative, and critical thinking skills by exploring STEM topics and brainteasers in an inspiring and competitive team setting.After experiencing this class STEM will become something to enjoy discovering and playing with.
Grade 6 and Up 18 classes $495
In this new science class we will use a hands on approach to systematically learn about forces, interaction, properties of matter and biological processes.
What are the three laws of motions? Why objects feel lighter under water? Do plants need oxygen?
How electricity and magnetism are connected?...
We will also introduce the mathematical framework of scientific ideas. In no way will this lead to “plugging in numbers to get the answer”. Science uses equations to find relationships between concepts.
Formalizing the scientific theories using concise language of math makes them less ambiguous and allows physicists, chemists and biologists to discover new connections and associations.
Children also learn tips on how to present their ideas and teams have to pitch their inventions to others. They learn how to give constructive feedback and also how to receive critical feedback.
There is a weekly homework, mostly fun, which should take ~20-30 mins to do.